Indie Game Challenge
 














Professional
$100,000 Grand Prize Winner:
Cogs was submitted by San Francisco-based Lazy 8 Studios and the three-person team consisting of: Rob Jagnow, team leader; Brendan Mauro, artist; and Luke Gilbert, sound and music. Cogs is a puzzle game in which players build machines from sliding tiles. Players can choose from 50 levels and three gameplay modes. New puzzles are unlocked by building contraptions quickly and efficiently.

Since winning the 2010 Indie Game Challenge, Lazy 8 Studios has spent a lot of time porting Cogs to other platforms. They've had great success on the iPhone and iPad with other ports to OSX and Android in the early stages.

They're also starting to prototype the next big game idea, which takes Lazy 8 Studios in a very different direction. If they can make it a reality, they believe players will agree that it's something completely new. (But for now, those are all secrets they're unwilling to share!)
Non-professional
$100,000 Grand Prize Winner:
Gear was submitted by: Joshua Maiche, team lead; Mike Halbrooke, level designer; Ben Frazier, level designer; Brian Lee, designer, graphics, art and music; and Andrew Hill, level designer. The team members are students at the Digipen Institute of Technology in Redmond, Wash. Gear is a 2D puzzle platformer in which the player controls a robot with the ability to change its hand into a gear. The player has to swing around sockets, ride on rails, swim and even rotate the world in order to get through 10 unique levels and beat the "boss."

Since winning the 2010 Indie Game Challenge, Team 3 is currently planning on expanding Gear over the summer. They will be posting more info on Gear's site at http://www.b-lee.net/gear/
Category winners include:
Technical Achievement ($2,500):
Submitted by professional team Nimbly Games headed by life-long friends and Las Cruces, N.M., neighbors Erik Measure and Karl Sabo. Since winning at the 2010 Indie Game Challenge, Nimbly games is currently working on patch 32 for Altitude.

Achievement in Art Direction ($2,500):

Achievement in Gameplay ($2,500):

Gamer's Choice Award – Voted on by the Public ($10,000):

The recipient of the Indie Game Challenge SMU scholarship will be announced later this spring. The public winner of the Gamer's Choice Award G4TV Trip sweepstakes will be selected from all eligible entries and announced March 19th.

Entries for the inaugural Indie Game Challenge were accepted between July 14 and Oct. 31, 2009. Judging was done by members of AIAS starting Nov. 1, 2009, and 12 finalists – six professional teams and six non-professional teams – were announced Feb. 1, 2010.