Submitted By:
ZZZ Games

Watch Their Video
Game Type:
Casual
Game Platform:
Web Based (Flash)
Class:
Non-Professional
Credits:
Sam Marshall

team leader

Clara Fernandez Vara

product owner

Jason Beene

game director

Justin Tan

game designer

Davier Yoon

artist

Kevin Laughlin

artist

Jessica Novellia

artist

Jason Hwang

qa lead

Caroline Sugianto

programmer

Kang Hean Jin

programmer

Game Title:
Symon
Game Description:

Symon is an experimental adventure game that generates new puzzles procedurally whenever you start dreaming. Thus, whenever you start a game, the puzzles will be different. The puzzles try to reproduce the odd logic of dreams, where things make sense but not quite. The theme of the game (being in a dream) is embodied in the design of the game, which at the same time aims at introducing replayability in the adventure game genre.



What was your inspiration for making the game?

Our game was mostly inspired by our research topic: Modeling dream logic in an adventure game setting. We decided to use procedural generation to represent the instability of dreams.



How is your game unique from others out there?

Our game procedurally generates puzzles, so every time you play you have a new experience. Most point and click adventures have the same puzzles each time you play. Symon attempts to revitalize the genre by providing an adventure game that has different puzzles every time you play.



How long did it take you to make your game?

About 9 weeks.



What was the hardest part about making it?

The hardest part was creating a “logical” system that functions in a dream-like and “illogical” setting. Developing a stable procedural system was one of our biggest challenges.



Any other unique or interesting facts about your game we should know about?

Our game was developed at MIT in collaboration with several interns from Singapore.



How did you pick the name of your game?  Did you have any others in mind?

Very early in development, we authored a detailed concept of our characters and story. Our main character’s name was Symon, so we stuck with it.



Questions for the Team Leader
Hometown?

Philadelphia, PA



College?

Berklee College of Music



What is your gaming background?

I’ve been an avid gamer since I was 5 years old, and I’m never looking back.



How long have you and your teammates known each other?  What’s the story behind how your team got together?

We met in June of this year at the Gambit MIT summer internship.



What game or games are you playing right now?

Alien Swarm, Demon Souls, COD Black Ops, Dragon Age, WoW Cataclysm, Demon Souls, Starcraft, World of Goo, Angry Birds…



What is your favorite all-time game?

Tough one, either Final Fantasy 6 or 7



What is your least favorite all-time game?

Probably Oblivion.



What is your best game-related story?

I met Final Fantasy composer Nobou Uematsu last year. I can die happy. 🙂



First video game system you owned?

Atari



Current favorite system?

PC



When you and your team aren’t making awesome games, what other hobbies are you involved in?

I love to write music and having a good ol’ LAN party.


Sam Marshall