Submitted By:
TwO Bros. Games

Watch Their Video
Game Type:
Core
Game Platform:
Windows
Class:
Non-Professional
Credits:
Timothy Arata

Team Leader

Orion Arata

Art and Coding

Game Title:
Climb to the Top of the Castle




TwO Bros. Games’
Indie Game Challenge Experience
WHAT WAS THE IGC EXPERIENCE LIKE FOR TwO Bros. Games??

It was a great experience for us! We really had a blast/sleep deprivation! Also, our dream of meeting Adam Sessler came true!



WHAT ADVICE WOULD YOU GIVE TO 2011 IGC ENTRANTS?

Just remember to have fun, and don’t expect to win anything — stay away from the slot machines!



WHAT UNEXPECTED BENEFITS CAN FINALISTS EXPECT?

The camaraderie with the other finalists. There was %100 less sabotage than expected! 🙂



AS PLAYERS YOURSELF, WHICH 2010 FINALIST GAME DID YOU ENJOY MOST?

We really enjoyed Cogs and Aaaaa! Both are quite challenging, but very rewarding.



WHAT IS THE LATEST NEWS FROM TwO Bros. Games?

We are really working hard on the game right now, trying to get it to Beta soon.



Game Background
Game Description:

An old-school style Action-Platformer with one-hit kills and a limited number of lives to make it to the top of the Warlock’s Castle and save the Princess.



The Knight must rescue the Princess who has been kidnapped by the Warlock and imprisoned at the top of his Castle.



You must scale up the Castle by jumping, climbing and fighting through the Warlock’s Mechanical Army, to make it to the Top and save the Princess! And earn heaps of treasure!



What was your inspiration for making the game?

We where kicking around different game ideas for awhile. When we heard about this contest (on X-Play!), we thought about what game idea could we get up and running quickly.



How is your game unique from others out there?

We really wanted to make a game that’s more old-school in design, I don’t think all the creative ideas from classics like Super Mario Bros. have been tapped yet, I would say the uniqueness of this game stems from the fact that you don’t see games like this a lot anymore.



How long did it take you to make your game?

Some mechanics in the game we were working on for other games and prototypes, but 3 months is about what it took to build the version we submitted to the contest.



What was the hardest part about making it?

Probably being a small team of 2 people. We had to make sure we didn’t get to ambitious, and keep things simple.



Any other unique or interesting facts about your game we should know about?

Each level is drawn on a single piece of paper, then scanned and colored in Photoshop.



How did you pick the name of your game?  Did you have any others in mind?

We are definitely going for the lampooning of classic game themes — we don’t want the game to take itself too seriously — so the obvious title fits the straight-forward goal of the game.



Questions for the Team Leader
Hometown?

Ash Fork, Arizona.



College?

I was Homeschooled.



What is your gaming background?

Me and my brother have been playing and working on games for years.



How long have you and your teammates known each other?  What’s the story behind how your team got together?

The team is made up of me and my brother, we have been working on games for about four years.



What game or games are you playing right now?

Modern Warfare 2, Assassin’s Creed 2, Halo 3: ODST, and NOT Mass Effect 2 (sigh).



What is your favorite all-time game?

Banjo-Kazooie 



What is your least favorite all-time game?

There are a few, but I won’t mention them by name.



First video game system you owned?

Nintendo 64



Current system you spend the most time playing?

XBox 360



When you and your team aren’t making awesome games, what other hobbies are you involved in?

Playing awesome Video Games, and going outdoors occasionally.

Orion Arata

Tim Arata