Closure is a unique and stylistic puzzle platformer that takes the concept of light and shadow and twists it up into something never before seen.
You see, in Closure’s dark and foreboding universe, the only things that exist are what you can see. An object properly lit up is physically there, yet an object shrouded in darkness ceases to be. Your character can take advantage of this by manipulating lights to effectively change the shape of the world you’re in. Wanna jump through a wall? Well you can, as long as it’s in darkness.
The idea was pretty much a spontaneous thing one day. Our flash prototype was well enough received (and got almost 2.5 million plays) that we decided to take the game’s concept and expand it out to full product it deserved.
Our bulky space marines shoot guns that shoot OTHER GUNS instead of just shooting bullets.
The flash prototype we started in October 2008, it took about 2 months to finish and was released in January 2009. The current version has been in development since march 2009, but we didn’t go full time until the end of 2010. Its still not quite done yet, it will be about 3 years of total dev time by the time its out.
…everything? Ok to be fair, it’s everything not related to actually making the game. Dealing with business, managing time+money, advertising, planning, trying not to go insane, etc.
When we release the game we will finally have closure *ba-dum tish*.
The name was inspired by Scott McCloud’s book Understanding Comics. While working on the original flash version, we were both reading that book too and a chapter came up where he was discussing a concept called “closure” where the mind will complete an incomplete picture by filling in the blanks, and he mentioned something philosophical about how he sometimes thought the world behind his back simply ceased to exist. It was very coincidentally matched up to the core mechanic of the game we were working on, and hence the word “Closure” was a perfect fit.
Currently living in San Diego, California
I went to Digipen Institute of Technology, Jon went to University of Maryland Baltimore County, we both went to school for 2 years before deciding to work on Closure full time.
I grew up on Sonic the Hedgehog for sega genesis. Those games rocked. It’s a shame they never made any sequels after the first few of them. Been making my own games since I was 11 though, and have been a long time contributor to Newgrounds since I was 14.
I’ve know Jon for a long time since we were both frequent visitors and contributors to the website Newgrounds back in the mid 2000’s. I’ve known Chris for longer because he is my uncle.
Beat Zelda recently, been playing a lot of Dota 2 lately, and I play most indie games when they come out too.
I’ll give you a hint: you just lost it.
Current system I spend the most time playing is the PC, there’s a huge variety of games on it, especially indie games, and those are my favorite ones. But I do still play all 3 consoles from time to time when a game comes out for them too.
Same thing we do every night, try to take over the world.
Feb 11th, 1:26pm
Dec 21st, 1:23pm