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Game Type:
Game Platform:
Custom Engine
Martin Rode

team leader

Christian Kinne

lead game designer

Game Title:
Demolition, Inc.
Game Description:

Demolition, Inc. is a new action strategy game: Assume the role of the daring demolition worker Mike and start a devastating chain reaction on earth. Use cool tools and weapons and expand your destructive powers!

Navigate Mike’s UFO over cities of earth and unfold complete chaos with your tools and weapons: Cars which drive into tower blocks and let them collapse, high-rises which fall onto other high-rises, and exploding cows which let whole streets of houses come tumbling down!

Demolition, Inc. is 100% physics technology: nothing is predetermined, and nothing is pre-animated. Only you make a determination what you do and what you see! Every time you play will have a unique experience.

What was your inspiration for making the game?

We wanted to create a game which was driven by 100% physics based levels. Everything in the levels should be a physics objects. Everything should be destructible. In the early stages of idea pondering, we wanted to create something like “Final Destination” as a physics based game. You know, the player gets one match, a pair of scissors and an old yellow sock and now he has to go and kill his victim. If we had have a bigger budget we would have probably stick to that idea. Nevertheless, Demolition Inc. turned out to be a really fun game with Mike as our outer-space protagonist.

How is your game unique from others out there?

We started out to be the first game which is a 3D 100% physics based game with a fully destructible environment.

How long did it take you to make your game?

About 18 months.

What was the hardest part about making it?

Balancing the physics so that it is fun to play. It turns out with real Newton physics you could not really make a car jump and flip in the 20th floor of a building :-).

How did you pick the name of your game?  Did you have any others in mind?

Not really, apart from the original idea to make a “Final Destination” it became pretty clear we have not only to tweek the game play but also the name.

Questions for the Team Leader

Wolfenbuettel, Germany


College of Arts Brunswick, Germany

What is your gaming background?

We started with a Playstation 2 game “Skate Attack” a few years ago.

How long have you and your teammates known each other?  What’s the story behind how your team got together?

Thats a funny story. Martin and I (the two founders of Zeroscale) went to the same high school in Wolfsburg, a town in the state of Lower-Saxony in Germany. But we did not keep touch after (Facebook was not around in the ’90). 10 years later we had both moved to Berlin and met by coincidence through a mutual friend.

What game or games are you playing right now?

Disgaea 4

What is your favorite all-time game?

Jet Set Radio for Dreamcast

What is your best game-related story?

Taking my skateboard after playing tony hawk for playstation and trying to make wallrides by just bumping straight into a wall.

First video game system you owned?


Current system you spend the most time playing?

Playstation 3

When you and your team aren’t making awesome games, what other hobbies are you involved in?

Frisbee Freestyle, Screen Printing , Hacking Hardware

Martin Rode

Christian Kinne