Fortix is a reversed turret defense game. Dodge bullets of the turrets protecting the forts! Grab the catapults to shoot out towers! Run from the dragons and other evil monsters! In this “funtasy” game your aim is to recapture your ancestors land from the army of evil wizard Xitrof.
Can you defeat the evil mage and his dragon army? And how about the score of other players?
We loved playing the old Qix back then when we were 5 years old or so. We always wanted to do something with a classic game. So we started experimenting with the gameplay and it evolved into Fortix.
It is a kind of reversed turret defense. Need to say more? It does the whole genre backwards. Towers shoot at you and you run.
It all started as a little “R&R”. We were all overworked at that time and needed some time off from a much larger scale project. We decided to do fun prototype for a week. We thought we were just going to relax a little bit and do something fun in the meantime. But at the end of the week we all wanted to finish it, so we worked one more week. And then about 10 more and still that was not the end. We are still changing stuff around (after six months) but soon it will be done.
Leaving out so many good ideas. We did not want to overcomplicate the game, so we had to leave out a whole bunch of good stuff. We have ideas probably at least for 3 sequels.
We could not come up with a name for the evil mage. We gave a number of sessions to this problem but could not come up with anything that would fit the game. Until one day our designer just said why don’t we call him Xitrof? We liked the name. It sounded a bit familiar from the first moment though. We asked where it came from and he said: It is Fortix spelled backwards.
We went through a whole bunch. We wanted to refer to the classic Qix and the castles on each playfield so the project name was Castlestyx. But a friend of ours who came over one day and were kind of mocking us that the castles don’t really look castles they are more like forts. And there it was the final name Fortix.
Budapest, Hungary
Kodolanyi Janos College – Communications
I played games since I was 6. I once made it to the top 16 in Quake in Hungary.
I met Peter 5 years ago. A mutual friend introduced us to each other. He always wanted to make games and I caught the virus as well quite soon. The others came later as we worked at a standard IT company.
I’m a big fan of rts-es. I play Starcraft 2 and because I travel a lot I play a lot of iPad games.
Hard to pick one but if I really have to name one it would be Starcraft: Brood War and Quake. (I know it is 2)
Mirror’s Edge! I absolutely fell in love with the design, the story and everything. I waited for that game more than any other game before just to find out that is so hard and needs impeccable tenth of a second timing that I was just unable to play it. I think it was such a waste of a great idea.
I met the Rovio guys at a conference in early 2010. They told me about their game and that it performs quite well on iPhone. They told me about their plans to turn this bird game into a global scale thing with stuffed animal toys and millions of fans. I thought they were completely nuts and told them that they should not have that high expectation with a game that is only a new skin on one of a dozen flash games. It turns out that I was completely nuts…
Does the Commodore 64 qualify as a video game system? That is what I only used it for…
PC – shooters and strategies are best played on pc. I’m sorry.
We have an in team Starcraft league and we also like to do random stuff together: barbecuing, waterskiing, going to a shooting range, etc…




