Submitted By:
Team 3
Watch Their Video
Game Type:
Core
Game Platform:
Windows
Class:
Non-Professional
Credits:
Joshua Maiche

Team Leader, Producer, Physics, Tools, Gameplay Programmer

Brian Lee

Gameplay Designer, Graphics Programmer, Artist, Music

Mike Halbrook

Level Designer

Ben Frazier

Level Designer

Andrew Hall

Level Designer, Tools

Game Title:
Gear
Game Description:

Gear is a 2D puzzle-platformer in which the player controls a robot
with the ability to change his hand into a gear. The player will have
to swing around sockets, ride on rails, swim, and even rotate the
world in order to get through ten unique levels and beat the boss.




What was your inspiration for making the game?

We wanted to make a cool platformer that involved rotation. Our main
game inspirations were the original Bionic Commando, Mischief Makers,
and Drill Dozer.




How is your game unique from others out there?

Apart from the obvious answer of different gameplay mechanics, we also
aimed for tutorials that were as non-invasive as possible. That’s why
whenever we introduced a new mechanic to the player, we would give the
player a moment to try to figure out the mechanic themselves. This
way, we could avoid irritating the player with aggravating tutorials
if they knew what to do, while still explaining the mechanics to
players that were new to the game. Also, we tried to create a simple
yet robust level editor that would make creating levels fast and fun
while still being easy enough for the player to quickly understand.




How long did it take you to make your game?

14 Months.




What was the hardest part about making it?

Playtesting. It was easy to come up with concepts and enjoy them
ourselves, but it was a lot harder to ease the player into new
mechanics and make them feel comfortable moving around.




Any other unique or interesting facts about your game we should know about?

The robot and the boss were voiced by the same guy.




How did you pick the name of your game?  Did you have any others in mind?

The game name was a placeholder, since we had to have a name.

Eventually, it just stuck.




Questions for the Team Leader
Hometown?

I’ve moved around a lot, so I don’t really have a hometown.




College?

DigiPen Institute of Technology




What is your gaming background?

I’ve been gaming since I was five, and I owned my first console when I
was 7. I’ve always been a console gamer, and I prefer action/adventure
games and RPGs.




How long have you and your teammates known each other?  What’s the story behind how your team got together?

Half the team met each other in our game project class the day we had
to form a team. We were the only ones without any teammates, so we
teamed up together. After nine months of development, we decided to
refine the game to be able to enter it in competitions, so we added
two designers to the team.




What game or games are you playing right now?

None, because I’m too busy working.




What is your favorite all-time game?

I can’t pick one. My current favorites are Donkey Kong Country 2,
Final Fantasy 9, Rayman, Nightmare Ned, Bomberman 64, Super Smash
Bros. Melee, Cubivore, In the Groove, Chibi-Robo, and the Metroid
Prime Trilogy.




What is your least favorite all-time game?

Either Prince of Persia (XBOX360), Bomberman Jetters (GCN), or Final
Fantasy XII (PS2). I tend to hold sequels of games I’ve enjoyed up to
higher standards, so I get much more disappointed if I don’t enjoy them.




First video game system you owned?

A SNES, with The Jungle Book and Super Mario All-Stars




Current system you spend the most time playing?

Wii.




When you and your team aren’t making awesome games, what other hobbies are you involved in?

I don’t have a lot of free time because of school, but when I do have
a moment, I love reading.