The Swapper is a story about treating human beings as objects. Probably best described as a space-themed ambient puzzle platformer it features stunning visuals and game mechanics centered around exploration and the main character’s ability to create clones and swap consciousnesses with them.
It might be inspired by some books, 2001: A Space Odyssey (“The boring American sci-fi film”), Solaris (“The way too long Russian sci-fi film”) as well as many puzzle platformers and metroidvanias.
We have a very strong focus on atmosphere which can be seen in all aspects of the game’s design. The game mechanics are original as far as we know and the art style also stands out very well.
We’re still developing The Swapper and since only the last few months of it’s development have been full-time it’s really hard to say how long it did actually take. Prototyping was started during summer 2009.
Sometimes it’s hard to stay motivated when looking at the huge amount of work ahead. And of course designing a metroidvania without using many common metroidvania tropes is not the easiest task.
We don’t use 3D modeling software – we use clay!
It was what I (Olli) first came up with when thinking something related to The Swapper’s game mechanics. There might have been some other ideas I’m happy to not remember.
Mar 19th, 11:42am
Mar 19th, 11:41am